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Timberborn children11/19/2022 ![]() Kits Per day * Average life expectancy in days = Average population level supported by the number of pods. (1 / Gestation Time in days) * Number of Pods = Kits Per Day Then it would just be fairly simple math. It will probably take science to get properly right the first time, knowing exactly how many days the average beaver lives, and how long a breeding pod takes to produce a kit. So it's much much less organic and newb friendly. With Breeding Pods you have much more direct control over reproduction, but you'll have to figure out how many you need most people will probably have some real peaks and valleys in their population at first. To me it seems pretty simple and micro-management-free to have the system be that simple: Build houses when you need more beavers and they will increase the population to that number of residents. As this is a beta, there is no other set objective than survival, so now you are all set to test out the capabilities it offers, and I hope you will have as much fun as I have had discovering this beautiful uncut gem. Eventually you will come across buildings than need power, and some that offer well being to your beavers. Paths need to connect all the entrances and can be placed on top of platforms.Īs most of the construction options are locked at the beginning of a new game, you will need to accumulate science points - produced by an inventor's lab - to unlock these. Try and concentrate the housing/living areas near food and water supplies, and use the cliffs and steps of the elevation of the map to your advantage - as you will need a lot of materials to build steps and platforms. #Timberborn children freeI don't think fertility is affected by the well being overall number (shown at the top right) but the population can rapidly increase if there is plenty of free housing. "How do I get more beavers?" Build houses, campfires and rooftop terraces so your beavers have somewhere to live and can socialize. And remember: carrots are nice, roasted potatoes are tasty, but bread is delicious. Since you can't extend your housing too far, the best is to build vertically. Try and build on dry land and maximize your farming and foresting areas. Irrigated land tiles (the green ones) are the most valuable asset of the map. Having irrigation towers will give you continued irrigation but in exchange of a great volume of water. Retaining a maximum of water in the river during dry season will carry on the supply of water, and will allow you to continue farming to some extent. The flow of water is dynamic, so you can build levees and dams to control the flow of the river. Pumps need to be close to the water tanks, which have to be in the center of your colony. You will also need to accumulate as much wood as possible. As you will need to store increasing quantities to survive the draughts, the construction of many water tanks and warehouses is a very important objective. Since it is also a city builder, your goal is to manage resources and control the expansion of your beaver metropolis.įood and water are - by far - the most important assets you will need to forage and store. You control beavers living next to a river which dries out every season, for a duration that extends over time. Here are a few hints to help you out on the earlier stages of the game and grow a thriving colony. #Timberborn children how toI could probably give them the days off for a while if that would help, but none of the things I've tried have helped and obviously we are way past the point of genetic diversity here and well into, these pour beavers having to do things with their siblings, and even with that I'm not sure they are going to make it.Īny suggestions on how to get the beaver population up? (First faction.Hello fellow kits, and welcome to Timberborn! Although this game is in early beta, the simple mechanics it uses hides many layers. Now I'm having to juggle workers from one job to another just to manage the few tasks that need done. They have a handful of aesthetic things (some roofs, a bush) but they just aren't having babies. I read somewhere they needed a little magic alone time so I closed down some of my lodges so they'd double bunk (they were spread out across many lodges). Waiting for trees to grow (finally got my forester) and really I have way more resources than I need at the moment. #Timberborn children full(Slow playing because I missed the slopes that would have gotten me to more trees sooner).Īnyway, I've got two warehouses full of food, survived the drought, have enough lodges for about 25 beavers and 3 campfires and roof deck. I'm just learning the controls so I'm on easy. I may have reached the point of complete demographic collapse. ![]()
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