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Will atomic heart be in english11/29/2022 ![]() ![]() And every object that you see in the game has a logical connection with all the others. While traveling through magnetic laboratories, pesticide workshops, high-energy facilities, cold work labs, germination bunkers, and other research complexes, you will find yourself in a real “alternative future world of the USSR”. This approach affected the entire environment – all scientific laboratories, workshops, underground complexes, equipment, devices, mechanisms, everything is thought out taking into account the research conducted there and their primary goals. Inside each robot there are the so-called “guts”, which make the mechanisms move and which feed the machines with energy. Every robot – whether anthropomorphic, flying or whatever else – is creatively thought out taking into account the smallest details, including those that set it in motion. In Mundfish, the approach to the construction of the world and to the design of objects remained as scientific as it was in Soviet times. Such a reasonable, “eco-friendly” approach became the “calling card” of the Soviet system. The assortment policies of the state and the principles of modular design allowed for creating unified models that could be adapted to various social and cultural conditions. Soviet designers sought to create durable and high-quality things “out of time”. ![]() This ensured their high quality and unique functionality. Many consumer goods were produced at military and heavy industry factories. It is well-known that the main achievements of the Soviet designers of the 1950s – 1970s were conducted in the fields of space technology and production of military and heavy equipment utilizing precision engineering. We see these images, observe them in motion and feel strong contradicting emotions – from fear and anxiety to joy and delight. Inanimate objects, which are based on the forms of real biological beings, become animated due to their emotional appearance that reminds us real living beings. In simpler words, the above can be called “bionics” – a combination of biology and technology. This is a really difficult and ambitious task.Īrtem Galeev laid the principles of modern eclecticism as the basis for the design of Atomic Heart – a combination of past aspects of the surrounding world packed into the neural network of each individual and known to each of us from childhood, and images of a new, previously unknown world of technology and the future USSR. Thus, the art in computer games is the art of creating art with the help of technology. In the gaming industry, technologies can also be added to this list. Art and creativity are an integral part of the entertainment industry. ![]()
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